Home FeaturesInterviews Meet Fever Deacon, the DJ Remixing Grand Theft Auto

Meet Fever Deacon, the DJ Remixing Grand Theft Auto

by Neil Bui

Ahead of the release of his remix of the Grand Theft Auto: San Andreas theme, Dorkaholics had the opportunity to interview Fever Deacon, a musician gravitated to electronic music.

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His journey as a musician began when he picked up guitar in the 8th grade. He primarily played metal until he reached a point where he sought to produce music independently. His growing attention towards electronic music stemmed from the freedom of making tracks with instruments that weren’t supposed to sound real instead of simply recreating instruments such as acoustic drums and bass guitar.

Fever Deacon describes his San Andreas Theme as: An ultra-modern take on a masterpiece in the world of game soundtracks // It’ll make you feel like you just stepped into a Game Stop circa 2004

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Neil Bui (NB): Why did you decide to remix the Grand Theft Auto theme?

Fever Deacon (FD): West coast hip hop really got me started on my path to making electronic music.  I have such a fondness for that era of rap, and doing this let me pay homage while also putting my own spin on the track with my sound design.

NB: We know how important music can be to a movie – but I feel like its value to a video game can be overlooked. What role do you feel music has in video games (such as GTA)?

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FD: I think music in video games acts as the glue for the world the developers have built.  There’s a huge feast for your eyes, especially with how crystal clear graphics are in modern games.  However, I think the music is the final step that really helps you sink into the escape and fantasy that video games provide.  

NB: How would you compare the modern day music heard in current video games to the ones included in the games you played growing up as a kid?

FD: I would say that modern technology has made it possible to pack tons of nuance and color into a game’s soundtrack.  With the older/ultra-compressed forms of in game music (like the NES 8 bit music), you have a much smaller palette which in turn leads to the music having a limited scope in comparison to the amazing high fidelity music we have in games today. 

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NB: If you could create the original soundtrack to a pre-existing video game franchise besides GTA, which series would you select?

FD: In an alternate world I would have loved to do music for the Outlast series.  I think the vibe of those games would pair so well with heavier/grittier synthetic music production.  I think having some huge/dirty synth stabs on all those jump scares would be so sick.

To discover more about Fever Deacon click here.

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